How I Use AI at MortalCase and What Stays Human

I let AI help with a few limited jobs, and I stay the one who writes, judges, and owns the mystery. You'll see where a tool saves me time on artwork and on repetitive work, why a few supporting props carry a disclosure that the artwork was made with an AI image generator, and which decisions stay with me: the premise, characters, motives, chronology, evidence logic, the host's night, editing, legibility, and the finished files. You'll also read what customer criticism taught me and how I check everything you end up holding.

How I Use AI at MortalCase and What Stays Human2026-08-14T22:26:02+01:00

How I Build a MortalCase Murder Mystery Without Spoiling the Game

You can read this without losing a single surprise from a game you haven't played yet. I explain how I move from a party premise to 8 required Primary and 12 optional Secondary Characters, 3 connected murders, evidence, motives, a 2.5–3 hour freeplay timeline, host instructions, and the final Reveal. You'll also see why testing relationships, printed legibility, and real host workload matters as much as writing a dramatic idea.

How I Build a MortalCase Murder Mystery Without Spoiling the Game2026-08-14T22:22:08+01:00
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